I
was going to ask you about the technology involved. I don’t want to
get too technical, but I assume all these elements are fed into the
computer system, and somehow you are able to play about with it in
all kinds of different ways. Can you explain how this works in
nutshell?
In simplified terms what happens is that we film
everything on a movie camera and it goes onto a piece of 35mm
negative. That negative gets scanned into a computer, but in the
computer it doesn’t exist anywhere except as numbers on a disk, but
it comes on to a screen and you can do an enormous number of varied
optical effects on the computer screen. I shoot the elements against
blue screen because the computer takes away the blue and inserts a
different background. I can make someone smaller or bigger, I can
change the colour, I can distort things or change things around, I
can have 100 different elements that are on different pieces of film
all collaged together in one scene. You’ve got a paintbox device
which means if you have got wires or strings or poles you don’t want
to see, you can retouch them out like you would in photographs, or
you can fly things around, or you can add smoke. You can do all
sorts of incredible things. The trouble is that it’s very expensive,
it takes an enormous amount of time to do, and it’s very slow. The
main reason it’s slow is because the computer can only work at its
given speed. It’s unlike editing for TV or for adverts or anything
like that, which only ends up on tape to go out on TV where picture
quality is very low. For film, picture quality is very high. Film
has to be projected so it has to be very very detailed. So if you’re
saying to the computer, ‘what I want to do is make this girl look
like she’s got two heads and I want you to make them join together
so you don’t see the seam’, it takes ages, and there’s lots of
complicated work to do. You do all the calculations, work it all out
and press go, and then it happens in the computer, but it does it
all incredibly slowly and you have to wait ages and ages while it’s
processing. And that’s just one level. So if you’ve got 20, 30, or
40 different levels of things going on, the actual processing of it
takes a really long time.
What you don’t want to do is to be having ideas and
experimenting on this machine, so I took the film into a different
type of edit. A type of edit you use for TV, for adverts and special
effects for TV programmes, and I basically did the entire title
sequence on that system, which is a lot quicker but much lower
resolution. Then we went into this computer and said now do it
again, so in effect I had to do it twice. The good thing about it is
that it means that you’ve got complete control and you’re not making
things up on this very expensive and slow machine, but the bad thing
about it is there’s no way of plugging one machine into the other
and saying, sort of, copy this. You have to remake it from the
beginning and just use it as a visual match.
It sounds very
frustrating!
It is very frustrating and very time-consuming, so we
were working literally around the clock. Even though it’s only a 2.5
minute sequence it took several months to do with this new digital
technology, which has been used for doing opticals on films as
opposed to the old way, which was all done with projectors. It was
all kept on film it didn’t go to computer. The advantage now is you
can see what you’re doing and you have much more control over it,
and you can do many more things, the downside of it is it takes a
really long time, and it’s probably more expensive, but the end
result is more spectacular. It’s really amazing technology and it’s
used for doing film opticals, but I think I’m probably right in
saying it’s never been used before for doing one sequence which is
so long. I should think maybe the longest sequence it’s been used
for in science fiction or fantasy films might be 10 to15 seconds,
and we were doing something which had to end up as being one
continuous piece of film for nearly 3 minutes, so in terms of
pushing the technology, it was really on the edge.
I
noticed in the Tina Turner GoldenEye video there was a Bond
silhouette featured. Did you have anything to do with that?
They took a couple of shots from the title sequence
and used it in the video but I didn’t have anything to do with it.
How
long, including all the storyboard work and the preparatory work
before you actually get to physically shoot stock and then put it on
computer? How long did it take in total to produce the GoldenEye
titles?
From the beginning of having the ideas to actually
handing over the finished film, I think it might have been three
months.
Where did you
actually shoot the live action?
It was shot in a studio just outside London, just up
the A40, so actually because I wasn’t using any sets or any real
locations it was all just shooting elements, where it was shot
wasn’t particularly important.
Do
you know if you will be working on the main titles for BOND 18?
I hope they will ask me because I’d like to have
another go. Luckily, everybody seemed to like them. I think a lot of
people who work on it and get involved in it....I think it’s because
they’re fulfilling their youthful fantasy, it definitely is for me.
If I’d thought when I was 10 years old that I could be filming bits
for James Bond, I would be just so ecstatically happy. When I was
asked if I wanted to do it I just couldn’t possibly turn it down. It
was just too good a thing.
Do
you consider yourself to be a Bond fan?
Oh yes, absolutely. It’s partly because it’s part of
film history, which I’m interested in, I actually am interested in
Ian Fleming as a character and when I was a kid I collected the
bubblegum cards. I’ve still got a set of Thunderball
bubblegum cards, I’ve still got my Aston Martin that flies a man out
of the roof – it’s all part of something that men of a certain age
did – all those things when they were a kid, and I did, and that’s
why I love it.
CONTINUE TO PART 2 |